These included game mods to make games easier, mods to mix Sega games with the original music from their PC counterparts, and even mods designed to help those with certain disabilities play classic Sega games. But many other mods were exactly the type that Sega itself had allowed, if not encouraged, which certainly did not violate the ToS. Now, some of the mods taken down did indeed violate Steam’s ToS, including some that weren’t so much mods as they were full uploads of classic Sega games. Modders asking why their creations were taken down have received a stock reply from Steam Support: “Due to reporting of content that violates the Steam Terms of Service, the content in question has been removed from the Steam Community.” On Tuesday, dozens of those mods were removed without explanation. Take the recent incident with Sega’s Steam Workshop mod-space, for instance, where dozens and dozens of mods within the platform suddenly disappeared.Įarlier this year Sega opened a Steam Workshop section for their Sega Mega Drive & Genesis Classics Hub, allowing modders to tinker with emulated versions of games like Sonic the Hedgehog and Streets of Rage. The stakes when it comes to copyright aren’t as high as jail time, typically, but it’s interesting how little this mantra penetrates with those who would enforce copyright via carpet-bomb rather than a scalpel. After all, there is an expression in the legal system that goes something like: I’d rather set 100 guilty people free than imprison a single innocent. From DRM keeping legit purchasers from using what they paid for to Fair Use uses of content getting taken down by automatic systems on sites like YouTube, it’s worth noting whenever this happens. We’ve talked often about how common it is for legitimate customers to get caught up in attempts to thwart piracy and copyright infringement. Mon, Oct 31st 2016 11:30pm - Timothy Geigner
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